Portfolio - Student Projects

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Production
Custom Engine
Team Cosmic Pineapple | Honey Hustle

Lead producer on a game team for two semesters, making a 2D top-down shoot 'em up game. Team size grew from 8 to 14, including art, audio, design and tech departments, in a custom engine.

Responsibilities included managing deadlines, interpersonal relationships, productivity of departments, team morale, and team direction.

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Technical
Team Cosmic Pineapple | Honey Hustle

Further work done on the two-semester-long team project Honey Hustle as a designer.

 

Created pipeline tools for testing design elements in Unity while custom engine was being built. Largely implemented game play, but also included testing tools such as a custom heat mapping system using JSON serialization and deserialization.

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Technical
Solo Project (DES301) |
Marble Rush Racer

Solo semester-long 2D project made in Unity. Focus of game play was a challenge mechanic that had achievement elements. Play as a marble dropping through a maze to reach the goal, collecting shiny collectibles on the way!

 

This rank-based game focused on having a save file using JSON serialization and deserialization to dynamically read time thresholds for each level and save player times, rank and score for viewing later.

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Technical
Team Apathetic Apothecary | Chamomile Grove

Systems designer and producer for team of 14 working in Unreal Engine 4. Project spanned two semesters, and included all major departments including art, audio, design, and tech. Project is a 3D fantasy puzzle game that focuses on farming, crafting, and simple puzzle mechanics to deliver the fantasy engagement type.

Responsibilities included managing deadlines, communication pipelines, productivity of the team and the direction of the project. I personally worked on the crafting recipe balance and quest systems that supported this, as well as helped with the farming and economic system design.

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Technical
Solo Project (CS199) | Nature Simulation

Solo research project made in Unity over the last quarter of a semester. 2D top-down simulation with simple controls. The simulation focuses on the behavior that cows follow when trying to eat, migrate with their matriarch, as well as flee from wolves.

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Technical
Team GUET | Nebula Spike

Power-up systems designer and gameplay engineer for a five-person team based in Unreal Engine 4. Project is simple 3D racing game, set around working with dynamic power-ups that aid players as they race against AI with a vehicle of their choosing.

Responsibilities included designing power-up systems by conducting research and implementing them using the blueprinting system. Three vehicle types were also implemented using the same methodology.

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Technical
Solo Project (DES400) | Happy Hennery

Solo project expanding on an earlier prototype, made in Unity. Project is a 3D fantasy farming simulator, wherein players have to manage their chickens and various threats to them as they survive for just over a week in order to win.

Main focus was on systems regarding the night threats for chickens, as well as the systems in the core game loop that involved the chickens and how to manage them.

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